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Gameplay / Screenshots

CAÏN

Game Design / Narration

10/2024

6

2

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Summary

CAÏN is a narrative-driven experience. Our theme was "Dimension", and the constraints were "collectibles" and "game in a game".

You just found CAÏN. Help CAÏN growth! Help CAÏN evolve! Help CAÏN ██████!

My implication

I was a game designer and in charge of the narration on this game.

I was part of the research and development of the concept and wrote the dialogues and story.

The most interesting and challenging part was to create and atmosphere and experience with the fewest possible assets, since no one in the team was an artist (I did some of the pixel art and animation of CAÏN).

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