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Down The Abyss

Game Design | Level Design | Sound Design 

05/2022

9

1 Month

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Summary

You're a damned soul diving deeper and deeper into the abyss.  Make your way through the different rooms, and fight all those who will dare to stand before you.

 

You can fight with three weapons, each of them having different range and utility depending on the situation.

In this endless rogue like based on reflection, you'll fight enemies with a turn by turn system. Each action and item costs essences that you can gain by killing enemies. You must then find a balance between being too weak without items and not having enough essences to continue.

Screenshots / Assets

My implication

Enemies

I was a game designer on this game. I was part of the research and development of the concept and design documents (game concept, game feel, assets lists…).

I created levels of different difficulties and I integrated them with the system we had programmed.

I searched and created a lot of the SFX and musics in the game, I did the mathematical aspect of some systems and I think about the strategic choices that the player can do in the game.

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Strategic Choices

Bestiary

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